Website powered by

Destroy All Humans! 2: Reprobed - Takoshima City

Takoshima - Level art - City
------------------
Early on we decided to expand the city from the original game.
I tried to capture the essence of the city while creating unique areas for the player to explore.

There are two major factions living in the city so I wanted to reflect that in the areas they occupy. One half of the city is more modern while the other is more traditional.

There is also a giant kaiju battle taking place in the city, so at the end of the mission the city is basically one big ruin.

------------------
The end result you see in the game is the culmination of a great team effort, and I want to give a big shout out to everyone involved!
Extra credit to the following people for their work and ideas that helped shape Takoshima:
Set Dressing - Myriam Haessig
Set Dressing - Stefan Zeibekis
Art direction - Eric Urocki
Lighting - Isabel Seitz
------------------

DAH!2 - TK - Old town

DAH!2 - TK - Old town

DAH!2 - TK - City Evolution, Heightmap and geometry from original game vs. final result

DAH!2 - TK - City Evolution, Heightmap and geometry from original game vs. final result

DAH!2 - TK - City De-evolution, set dressing also for ruins

DAH!2 - TK - City Market Alley

DAH!2 - TK - City Market Alley

DAH!2 - TK - City Sakura Street

DAH!2 - TK - City Sakura Street

DAH!2 - TK - City Rooftop

DAH!2 - TK - City Rooftop

DAH!2 - TK - City Night Alley

DAH!2 - TK - City Night Alley

DAH!2 - TK - City Construction

DAH!2 - TK - City Construction

DAH!2 - TK - City Marketplace

DAH!2 - TK - City Marketplace

DAH!2 - TK - City Shrine

DAH!2 - TK - City Shrine

DAH!2 - TK - City Overview

DAH!2 - TK - City Overview

DAH!2 - TK - City Start Evolution

DAH!2 - TK - City Start Evolution

DAH!2 - TK - City Tower

DAH!2 - TK - City Tower