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Mathias Karlsson
Mathias Karlsson
Level Artist @ Ubisoft Blue Byte
Mainz, Germany

Summary

As an environment artist I’m capable of creating environments all the way from scratch to final quality. Whether that be initial meshes from level design blockouts to finalizing geometry with intricate architectural and environmental designs.

I’m also adapt at technical work such as setting up shaders and optimizing assets for low end devices.

Passionate, objective driven and thorough. I really enjoy my craft and I’m always looking for new things to learn!

Skills

Level ArtEnvironment Art3D ModelingUV MappingTexturing

Software proficiency

Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Quixel Suite
Quixel Suite
Unreal Engine
Unreal Engine
Unity
Unity

Productions

    • Video Game
      Destroy All Humans! 2: Reprobed
    • Year
      2022
    • Role
      Level Artist
    • Company
      Black Forest Games
    • Video Game
      PAYDAY 2
    • Year
      2013
    • Role
      Environment Artist
    • Company
      Starbreeze Studios
    • Video Game
      PAYDAY: Crime War
    • Year
      2019
    • Role
      Environment Artist
    • Company
      Starbreeze Studios
    • Video Game
      Overkill's The Walking Dead
    • Year
      2018
    • Role
      Hard Surface Prop Artist
    • Company
      Starbreeze Studios

Experience

  • Level Artist at Ubisoft Blue Byte Mainz
    Mainz, DE
    July 2024 - Present

  • Level Artist at Black Forest Games
    Offenburg, DE
    January 2021 - June 2024

  • Environment Artist at Realworld One
    Freiburg im Breisgau, DE
    October 2019 - December 2020

  • Environment Artist at Starbreeze Studios
    Stockholm, Sweden
    October 2017 - September 2019

  • 3D Artist at Visual Space
    Stockholm, Sweden
    September 2016 - October 2017