Mathias Karlsson
Level Artist @ Ubisoft Blue Byte
Mainz, Germany
Summary
As an environment artist I’m capable of creating environments all the way from scratch to final quality. Whether that be initial meshes from level design blockouts to finalizing geometry with intricate architectural and environmental designs.
I’m also adapt at technical work such as setting up shaders and optimizing assets for low end devices.
Passionate, objective driven and thorough. I really enjoy my craft and I’m always looking for new things to learn!
Skills
Level ArtEnvironment Art3D ModelingUV MappingTexturing
Software proficiency
Blender
Maya
Photoshop
Substance 3D Painter
Quixel Suite
Unreal Engine
Unity
Productions
Video Game
PAYDAY 2
Year
2013
Role
Environment Artist
Company
Starbreeze Studios
Video Game
PAYDAY: Crime War
Year
2019
Role
Environment Artist
Company
Starbreeze Studios
Experience
Level Artist at Ubisoft Blue Byte Mainz
Mainz, DE
Level Artist at Black Forest Games
Offenburg, DE
Environment Artist at Realworld One
Freiburg im Breisgau, DE
October 2019 - December 2020
Environment Artist at Starbreeze Studios
Stockholm, Sweden
October 2017 - September 2019
3D Artist at Visual Space
Stockholm, Sweden
September 2016 - October 2017