During the year leading up to the end at the White House I worked on a number of heists for the game PAYDAY 2, here are some screenshots and a few breakdowns from that time.
- Work -
Modeling, using textures and materials made by our talented team.
Set dressing, using assets from the library but also making new ones where needed.
Polish - finishing touches on some areas, decal meshes and collision.
- Technical -
Game engine: Diesel Engine, mainly using specular workflow
Textures: Diffuse - Specular as alpha, Normal, GSMA - Compressed texture with gloss/spec
All of the screenshots here contain work from a lot of different people and I'm honored to have been part of it.
Huge shout out to the amazing team and hard work of everyone involved in making this fantastic game!